Apple interview process (2026)
Round-by-round breakdown of the Apple software engineering interview across 4 levels and 24 rounds: interview mode, sample questions, and worked solutions.
Software Engineering Intern (6-month, on-campus SDE Intern)
Difficulty: Medium · Timeline: ~2-4 weeks · Recommended prep: 6-10 weeks · Cooldown: ~6-12 months
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Round 0: Online Assessment (proctored)
Assessment · ~60 minutes · difficulty 2/5 · elimination round
Mode of interview: Online assessment
Sample question: Group Anagrams — Given an array of strings, group the anagrams together (words that are rearrangements of the same letters belong to the same group). Return the groups in any order.
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Round 1: Technical / Coding Interview (live, eliminatory)
Onsite · ~45-60 minutes · difficulty 2/5 · elimination round
Mode of interview: Onsite or virtual onsite interview
Sample question: Search in Rotated Sorted Array — Given a sorted array of distinct integers that has been rotated at an unknown pivot, and a target value, return the index of the target or -1 if it is not present. Must run in O(log n) time.
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Round 2: Techno-Managerial / Project + HR Round
Behavioral · ~45 minutes · difficulty 2/5
Mode of interview: Live behavioral interview
Software Engineer / Senior (ICT2-ICT3)
Difficulty: Medium · Timeline: 4-6 weeks · Recommended prep: 6-10 weeks · Cooldown: ~6-12 month
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Round 0: Recruiter Screen
Other · 15-30 min · difficulty 1/5 · elimination round
Mode of interview: Interview format varies by team
Sample question: Why do you want to work at Apple, and why this team specifically?
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Round 1: Technical Phone Screen
Phone · 30-60 min · difficulty 2/5 · elimination round
Mode of interview: Remote phone or video interview
Sample question: Product of Array Except Self — Given an integer array nums, return an array answer such that answer[i] equals the product of all elements of nums except nums[i]. Solve in O(n) time and without using the division operation.
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Round 2: Onsite Loop — Coding (primary)
Onsite · 45-60 min · difficulty 3/5
Mode of interview: Onsite or virtual onsite interview
Sample question: Group Anagrams — Given an array of strings, group the anagrams together. Two strings are anagrams if one is a rearrangement of the other's letters. Return the groups in any order.
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Round 3: Onsite Loop — Coding (second)
Onsite · 45-60 min · difficulty 3/5
Mode of interview: Onsite or virtual onsite interview
Sample question: Number of Islands — Given an m x n grid of '1' (land) and '0' (water), count the number of islands. An island is a maximal group of land cells connected 4-directionally (up/down/left/right).
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Round 4: Onsite Loop — System / Design
System_design · 45-60 min · difficulty 3/5
Mode of interview: Live system design interview
Sample question: Design a URL Shortening Service (bit.ly / TinyURL) — Design a URL shortener: generate a short code for a long URL, redirect from short to long, handle collisions and custom aliases, and scale reads far above writes. Discuss key generation (counter/base62 vs hashing), storage/DB choice, caching, and analytics.
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Round 5: Onsite Loop — Behavioral
Behavioral · 45-60 min · difficulty 2/5
Mode of interview: Live behavioral interview
Sample question: Why Apple? Tell me about a time you handled ambiguity with little direction.
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Round 6: Onsite Loop — Domain / Team-Match & Decision
Onsite · 45-60 min · difficulty 3/5
Mode of interview: Onsite or virtual onsite interview
Senior Software Engineer (ICT4)
Difficulty: Hard · Timeline: 5-8 weeks · Recommended prep: 8-12 weeks · Cooldown: ~6-12 month
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Round 0: Recruiter / Hiring-Manager Screen
Other · 30-45 min · difficulty 2/5 · elimination round
Mode of interview: Interview format varies by team
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Round 1: Technical Phone Screen(s)
Phone · 45-60 min · difficulty 3/5 · elimination round
Mode of interview: Remote phone or video interview
Sample question: Trapping Rain Water — Given n non-negative integers representing an elevation map where each bar has width 1, compute how much rainwater can be trapped after raining. Aim for O(n) time and O(1) extra space.
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Round 2: Onsite Loop — Coding
Onsite · 60 min · difficulty 3/5
Mode of interview: Onsite or virtual onsite interview
Sample question: Median of Two Sorted Arrays — Given two sorted arrays nums1 and nums2 of sizes m and n, return the median of the combined sorted array. The optimal solution runs in O(log(min(m,n))). (This reference solution merges for clarity and correctness.)
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Round 3: Onsite Loop — System Design
System_design · 45-60 min · difficulty 4/5
Mode of interview: Live system design interview
Sample question: Design iMessage (multi-device, end-to-end encrypted delivery) — Design iMessage message routing: deliver messages across a user's iPhone, iPad, Mac, and Watch (same Apple ID) so they appear on every device, stay ordered, and remain readable after a device was offline. The server acts as a courier for encrypted payloads and must not be able to read message text or attachments. Cover device registration/keys, fan-out to per-device queues, ordering, offline delivery, and the E2E threat model.
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Round 4: Onsite Loop — Coding + Design / Technical Background
Onsite · 60 min · difficulty 4/5
Mode of interview: Onsite or virtual onsite interview
Sample question: Word Ladder — Given beginWord, endWord, and a wordList, return the number of words in the shortest transformation sequence from beginWord to endWord where each step changes exactly one letter and every intermediate word is in wordList. Return 0 if no such sequence exists.
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Round 5: Onsite Loop — Behavioral (1)
Behavioral · 45-60 min · difficulty 3/5
Mode of interview: Live behavioral interview
Sample question: Tell me about a time you handled ambiguity or drove a project with little direction.
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Round 6: Onsite Loop — Behavioral (2) / Hiring Manager + Team Match & Decision
Behavioral · 45-60 min · difficulty 3/5
Mode of interview: Live behavioral interview
Staff Software Engineer (ICT5)
Difficulty: Hard · Timeline: 4-8 weeks · Recommended prep: 10-14 weeks · Cooldown: ~6-12 month
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Round 0: Recruiter Screen
Other · 30 min · difficulty 2/5 · elimination round
Mode of interview: Interview format varies by team
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Round 1: Technical Phone Screen(s)
Phone · 30-60 min · difficulty 3/5 · elimination round
Mode of interview: Remote phone or video interview
Sample question: Maximum Profit in Job Scheduling — Given n jobs each with startTime[i], endTime[i], and profit[i], select a subset of non-overlapping jobs (a job ending at time t is compatible with one starting at t) to maximize total profit. Return the maximum profit.
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Round 2: Onsite Loop — Coding
Onsite · 60 min · difficulty 3/5
Mode of interview: Onsite or virtual onsite interview
Sample question: LRU Cache (thread-safe / eviction-policy variant) — Design an LRU cache supporting get(key) and put(key, value) in O(1) average time, evicting the least-recently-used entry when capacity is exceeded. Staff follow-ups: make it thread-safe under concurrent access, and discuss extending to LFU or TTL eviction.
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Round 3: Onsite Loop — System Design (1)
System_design · 60 min · difficulty 4/5
Mode of interview: Live system design interview
Sample question: Design Apple Notes Sync (offline-first, multi-device conflict resolution) — Design Notes sync across a user's devices: store notes locally with edits tracked as an append-only operation log, sync in the background under tight OS scheduling/battery limits, support offline-first editing with no data loss, and merge concurrent edits from multiple devices (operation streams / CRDT-style conflict resolution). Discuss the sync engine, conflict model, and consistency/latency trade-offs.
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Round 4: Onsite Loop — System Design (2) / Architecture Strategy
System_design · 45-60 min · difficulty 4/5
Mode of interview: Live system design interview
Sample question: Design the App Store — Design Apple's App Store backend: app submission/review pipeline, app discovery and catalog search with facets, purchases and entitlements, ratings/reviews, and a ranking/recommendation surface, all serving hundreds of millions of devices. Cover metadata storage, read-heavy catalog serving via CDN/caching, review-fraud handling, and global availability/consistency trade-offs.
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Round 5: Onsite Loop — Behavioral / Leadership
Behavioral · 45-60 min · difficulty 3/5
Mode of interview: Live behavioral interview
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Round 6: Onsite Loop — Hiring Manager + Skip-Level & Decision
Other · 30-45 min · difficulty 3/5
Mode of interview: Interview format varies by team
Other companies' interview processes
Worked sample solutions (code, design diagrams, and STAR answers) for every round are available in the FAANGPlus app: open interview processes.