Graphics Research Lead Engineer, Senior

Qualcomm · Bangalore · 4+ yrs experience · Posted 2026-01-06

Tech stack: Go

Apply on the company site · Get a referral for this role

Qualcomm salary & ratings · More live openings

About the role

Qualcomm India Private Limited
Engineering Group, Engineering Group > Systems Engineering
Responsibilities: - Qualcomm is the largest fabless design company in the world.
- Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace.
- Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them.
- Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team.
- The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must.
- Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few.
- The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements.
- Position Overview: Develop, analyze and optimize emerging graphics workloads.
- Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis.
- Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations.
- Work closely with HW Architects to develop new features to define Next Gen GPU Architecture.
- Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality.
Qualifications: - Bachelor's or higher degree in Computer Engineering, Computer Science or related field.
- 4+ years Systems Engineering or related work experience
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
- PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience.
- Master's or higher degree in Computer Engineering or Computer Science.
- 4+ years of relevant GPU System Engineering or Research experience.
- Expertise with Vulkan, DirectX.
- OpenGL, or OpenGL ES
- Familiar with modern PC/console game engine architectures
- Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc…

Qualifications

- Bachelor's or higher degree in Computer Engineering, Computer Science or related field.
- 4+ years Systems Engineering or related work experience
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
- PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience.
- Master's or higher degree in Computer Engineering or Computer Science.
- 4+ years of relevant GPU System Engineering or Research experience.
- Expertise with Vulkan, DirectX.
- OpenGL, or OpenGL ES
- Familiar with modern PC/console game engine architectures
- Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc…

Responsibilities

- Qualcomm is the largest fabless design company in the world.
- Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace.
- Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them.
- Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team.
- The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must.
- Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few.
- The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements.
- Position Overview: Develop, analyze and optimize emerging graphics workloads.
- Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis.
- Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations.
- Work closely with HW Architects to develop new features to define Next Gen GPU Architecture.
- Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality.