Graphics Application Engineer
Qualcomm · Bengaluru · 3+ yrs experience · Posted 2026-06-19
Tech stack: C, C++, Python
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About the role
Qualcomm India Private Limited
Engineering Group, Engineering Group > Systems Engineering
Responsibilities: - Qualcomm’s Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon.
- As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples).
- Job Functions/General Responsibilities: In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES, Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies.
- Analyzing and enabling new games and benchmark in pre-Si environment.
- Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug.
- We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance.
- Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities.
- Critical “Must Have” skills/experience for role
- Strong programming in C/C++.
- GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.)
- GPU architecture.
- Strong analytical skill.
- 3+ years of relevant experience.
Qualifications: - Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
- PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience.
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- Preferred skills/experience for role:
- Experience in AI
- Experience with at least one of: Perl, Python, TCL
- Games/graphics application development.
- OpenCL/CUDA knowledge.
- Graphics driver development or modelling experience.
- Post-silicon enablement and bring-up.
- Prior experience in working in emulation environments for development and debug.
- Debug tools including JTAG and kernel debuggers
Qualifications
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
- PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience.
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- Preferred skills/experience for role:
- Experience in AI
- Experience with at least one of: Perl, Python, TCL
- Games/graphics application development.
- OpenCL/CUDA knowledge.
- Graphics driver development or modelling experience.
- Post-silicon enablement and bring-up.
- Prior experience in working in emulation environments for development and debug.
- Debug tools including JTAG and kernel debuggers
Responsibilities
- Qualcomm’s Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon.
- As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples).
- Job Functions/General Responsibilities: In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES, Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies.
- Analyzing and enabling new games and benchmark in pre-Si environment.
- Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug.
- We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance.
- Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities.
- Critical “Must Have” skills/experience for role
- Strong programming in C/C++.
- GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.)
- GPU architecture.
- Strong analytical skill.
- 3+ years of relevant experience.